Heavily improved the overall performance and async handling

- added a queuing manager for all messages
- tcp now keeps the connection after the first handshake
- async tasks are now run by the time order they were added
- minor bugfixes
This commit is contained in:
Felix Weiß
2022-07-15 15:53:26 +02:00
parent cdae9a60fb
commit 6c411d7318
9 changed files with 302 additions and 246 deletions

View File

@@ -0,0 +1,71 @@
using System;
using System.Threading.Tasks;
namespace MewtocolNet.Queue {
internal class SerialQueue {
readonly object _locker = new object();
readonly WeakReference<Task> _lastTask = new WeakReference<Task>(null);
internal Task Enqueue (Action action) {
return Enqueue<bool>(() => {
action();
return true;
});
}
internal Task<T> Enqueue<T> (Func<T> function) {
lock (_locker) {
Task lastTask;
Task<T> resultTask;
if (_lastTask.TryGetTarget(out lastTask)) {
resultTask = lastTask.ContinueWith(_ => function(), TaskContinuationOptions.ExecuteSynchronously);
} else {
resultTask = Task.Run(function);
}
_lastTask.SetTarget(resultTask);
return resultTask;
}
}
internal Task Enqueue (Func<Task> asyncAction) {
lock (_locker) {
Task lastTask;
Task resultTask;
if (_lastTask.TryGetTarget(out lastTask)) {
resultTask = lastTask.ContinueWith(_ => asyncAction(), TaskContinuationOptions.ExecuteSynchronously).Unwrap();
} else {
resultTask = Task.Run(asyncAction);
}
_lastTask.SetTarget(resultTask);
return resultTask;
}
}
internal Task<T> Enqueue<T> (Func<Task<T>> asyncFunction) {
lock (_locker) {
Task lastTask;
Task<T> resultTask;
if (_lastTask.TryGetTarget(out lastTask)) {
resultTask = lastTask.ContinueWith(_ => asyncFunction(), TaskContinuationOptions.ExecuteSynchronously).Unwrap();
} else {
resultTask = Task.Run(asyncFunction);
}
_lastTask.SetTarget(resultTask);
return resultTask;
}
}
}
}